import { Command, Plugin } from 'prosemirror-state'; import { EditorView } from 'prosemirror-view'; /** Create a keymap plugin for the given set of bindings. Bindings should map key names to [command](https://prosemirror.net/docs/ref/#commands)-style functions, which will be called with `(EditorState, dispatch, EditorView)` arguments, and should return true when they've handled the key. Note that the view argument isn't part of the command protocol, but can be used as an escape hatch if a binding needs to directly interact with the UI. Key names may be strings like `"Shift-Ctrl-Enter"`—a key identifier prefixed with zero or more modifiers. Key identifiers are based on the strings that can appear in [`KeyEvent.key`](https:developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key). Use lowercase letters to refer to letter keys (or uppercase letters if you want shift to be held). You may use `"Space"` as an alias for the `" "` name. Modifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or `a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or `Meta-`) are recognized. For characters that are created by holding shift, the `Shift-` prefix is implied, and should not be added explicitly. You can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on other platforms. You can add multiple keymap plugins to an editor. The order in which they appear determines their precedence (the ones early in the array get to dispatch first). */ declare function keymap(bindings: { [key: string]: Command; }): Plugin; /** Given a set of bindings (using the same format as [`keymap`](https://prosemirror.net/docs/ref/#keymap.keymap)), return a [keydown handler](https://prosemirror.net/docs/ref/#view.EditorProps.handleKeyDown) that handles them. */ declare function keydownHandler(bindings: { [key: string]: Command; }): (view: EditorView, event: KeyboardEvent) => boolean; export { keydownHandler, keymap };